![]() If theres a big team push you can go there to maybe get a lucky kill. This is where you can stop pushing and start neutraling like crazy, which means youll have to ask your allies to get wards for you. Now by Mid Game you should already have your Bracers, Treads and MoM. Neutral creeping is advised at about lvl6, or at least thats when I don't have much trouble with them. If the creeps are too far on the opponents side then go and neutral some creeps and let your ally get some last-hits. By all means if the opportunity is starring at you in the face then take it, play aggressively but not greedily. Its advised that your go with a teamate, a ranged ally who has great lane control and can breast feed you while you last-hit delivers the best outcomes.ĭon't attempt at a first blood, let your teamate harass while you farm happily. Get your Tangoes and Circlets and go to Bottom Lane if on Sentinel or Top Lane on Scourge. That means if you can't last-hit anything, get harassed like hell and/or get first blooded, you will get trouble in the late game. Lastly, grab your HoT if your teams lack of tanker and all of your enemies focusing on you.Įarly game is the most important part, if you don't get a good early game, you will suffer later on. The -5 armor aura and the attack speed boost will help you killing your target faster. Assault cuirass will give you even more destructive power inside your Chronos. Or if your enemies have more than 3 nuker or disabler, Black King Bar will be synergizes greatly with your backtrack. If your games is long enough, you can grab butterfly for an additional evasion and give you more survivability. Furthermore, if your enemies are careless, this skill will help you to get an early frag. Chronosphere is taken early, because it will be additional skill that can save you from sudden gangbang. It will also helps you neutral creep a lot better and tower-dive. Back Track early game will help your fragility for last-hitting and denying. We get Time Walk in the first level because it can be used for escaping early gangbang. So, timing will be very important when you are using this skills. ![]() You can kill your fleeing allies when you use this skill in the wrong time. ![]() The most important thing you must remember when you are using this is your ALLIES is also get caught. Won’t freeze things like Pulse Nova, Chain Frost, Eclipse, Exorsism and Omnislash after they have been cast. You can be Hooked, Vaccumed (Dark Seer and Magnataur) and Swaped out of the Chronosphere. Casting range increases per level.Ĭreates a huge sphere that stop everything (allies, towers, creeps and obviously enemys) except you. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. By 25% chance stun per attack, it is synergize very well with Darkterror other skills.įaceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second. You will make Lina crying when her Laguna Blade doesn’t do any harm thanks to your backtrack. This will stack with Butterfly Evasion because Backtrack is actually different from evasion skill. With this skill you have a 25% chance to avoid any damage in the game. Can backtrack both physical and magical attacks. Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. AoE Slow is about 200, which will very usefull to chase fleeing hero. Therefore, in that period you will be vulnerable to enemy attack. This is important, because if you point a spot outside your cast range, you will walk until you get into your cast range. Unlike Blink that immediately blink away into your point direction. When you pointing this skill into a spot, he will walk until his cast range is enough. But you must note, that this skill has a difference from Blink. This skill is pretty much like Blink, has 3 uses, Initate, Escape, Chase. Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds. Has one of the greatest passive skill named Backtrack (25% chance deflect damage) His Ulti’s means sure kill if you do it correctly It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move.Īs with all melee heroes, prone to disable-lock He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. They say he was once human, but his background is shrouded in darkness, even to himself.
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